11/21/2023 0 Comments Fabled lands roleplaying pdfPaul: “Just on the basis of the Dunpala demo, I’ve already had an email about with a rules question asking, ‘Can I use my +8 White Sword in spiritual combat? I think I should be able to, because it was created by a god.’“ That was always hair-raising, seeing as if you lost the fight you were annihilated.” There aren’t so many of these spirit combats in the book, but they should provide a challenge to even very powerful characters.”ĭave: “I’m reminded of spirit combat in Runequest. The only real advantage that very high-Rank characters get is that they’ll go into these fights with a much higher Stamina. Rank has no bearing on these fights, and only certain items are permissible. ![]() The new mechanic of spirit combat is intended to provide a few fights in which the player’s combat ability is determined in a much more closed and manageable way. Paul: “I think it’s safe to assume that 95% of players coming to SKD will already own and be very familiar with books 1-6. Richard S Hetley:“I’ve been playtesting all the physical fights in Serpent King’s Domain using the rule that weapon bonuses don’t add to Defence.” Though in retrospect the system breaks down at these very high levels anyway.” Jamie: “Well, we’re kind of fixing it now. If an ambiguity makes no difference, the rule itself is superfluous.” If there is any point to rules at all, they need to be unambiguous. In other words, we didn’t notice there was any ambiguity. I’ve found that it’s possible to beat him without taking a scratch - although it seems that the player is supposed to find the clever, non-combat way to beat him.”ĭave: “Jamie and I just assumed players would take it as read that they were to use base COMBAT when calculating Defence. Notably there’s an opponent in FL6, a giant called Big Boy, who is really dangerous in combat, and who inflicts permanent damage to the player’s Stamina with each hit. Paul: “If you use the wrong calculation for Defence, it’s possible for your character to become untouchable in combat. Which also makes calculating Defence straightforward, as it doesn’t change every time you switch weapon.” So to be clear: weapon bonuses do not count towards Defence, ie when calculating your Defence you use your native COMBAT skill without weapon bonuses. We should have made it clearer in the rules that you’re supposed to use your innate COMBAT score when calculating Defence.”ĭave Morris:“Also, if the rule worked that way, then logically magic weapons should cost twice as much as magic armour, because they would count for Defence, just like the armour does, and for attack too.” Jamie: “If weapon bonuses counted then players could too easily become unbeatable. Given the new mechanic for spirit combat, in which Defence is calculated a little differently, it’s important to be specific as regards weapon bonuses.” And with the release of book 7 we’ve got the opportunity to nail this point down. ![]() Jamie Thomson: “The question a lot of people ask is whether that COMBAT score includes weapon bonuses – that is, does your Defence score factor in bonuses from weapons and armour, or just from armour?” ![]() Plus the bonus for the armour you’re wearing (if any)’.” To quote the books: ‘Your Defence score is equal to: Paul Gresty: “The precise calculation for Defence in Fabled Lands came up on the FL Facebook page about a month ago, and it’s come up again during playtesting of The Serpent King’s Domain as a point of ambiguity. ![]() Recently Jamie and I had a chat about the forthcoming FL book 7 with Paul Gresty (who wrote it) and Richard S Hetley (who is editing it) and an often-asked question arose.
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